战役 |
---|
EI SotBE THoT TRoW TSG AToTB UtBS DID HttT 自由 NR AOI SoF |
Era |
伟 英 默 - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
语言 |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Over time, the powerful, arcane magic which distorted the minotaur that became a Behemoth further distorts the minotaur. This distortion causes the Behemoth to grow, gain more strength and become much more insane. After a certain degree of distortion, the Behemoth becomes known as an Ancient Behemoth, which references the amount of time spent to become that distorted. An Ancient Behemoth is so mentally unstable, that it takes an Elder to safely give it commands and/or orders to obey certain people.
Since an Ancient Behemoth is extremely dangerous, they are oft kept in enormous holding cells until needed; these cells are kept on the outskirts of minotaur cities for further safety measures. Also, they are kept there so that they can easily be used as an anti-siege weapon.
特别提示: Due to this unit's relationship with its deity it is granted a magical body in which the magic is manifested as self-healing, this is enhanced by this unit's blood thirsty lifestyle and thus this unit recovers 6 HP per turn.无论何时,只要使用带有狂暴属性的攻击,本单位就会一直攻击敌人,直到自己或敌人倒下为止。
升级自: | Behemoth |
---|---|
升级为: | |
价格: | 35 |
生命值: | 60 |
移动: | 5 |
经验值: | 100 |
等级: | 2 |
攻击属性: | 混乱 |
ID | Minotaur Ancient Behemoth |
能力: | divine health en |
maul 剑刃 | 7 - 4 近战 | 狂暴 |
抗性 | |
---|---|
剑刃 | -10% |
穿刺 | 0% |
冲击 | 0% |
火焰 | -10% |
寒冷 | 10% |
奥术 | -30% |
地形 | 移动点数耗费 | 闪避几率 |
---|---|---|
丘陵 | 1 | 40% |
山岭 | 1 | 50% |
村庄 | 1 | 50% |
森林 | 1 | 50% |
沙地 | 2 | 30% |
沼泽 | 3 | 20% |
洞穴 | 1 | 40% |
洞穴墙壁 | 99 | 20% |
浅水 | 3 | 20% |
深水 | 99 | 10% |
深渊 | 99 | 20% |
草原 | 1 | 30% |
蘑菇林 | 2 | 40% |
雪地 | 2 | 20% |